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PREVIEW.GOB
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cog_shs_deathbybell.cog
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Text File
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1999-11-15
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1KB
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68 lines
# Jones 3D Cog Script
#
# shs_DeathByBell.cog Kills Indy if he falls too far.
#
# [JWC]
#
# (C) 1999 LucasArts Entertainment Company LLC. All Rights Reserved
#
# ========================================================================================
symbols
message crossed
message touched
message user0
message user1
surface thirdfloor linkid=1
thing bell
int bellStatus=0 local
int deadly=0 local
int filter=0 local
end
code
crossed:
if ((GetSenderId() == 1) && (bellStatus == 0))
{
print("exited 3rd floor");
deadly = 1;
}
return;
touched:
if (bellStatus == 1) return; # bell is no longer deadly
if ((GetSenderRef() == bell) && (deadly == 1) && (filter == 0))
{
filter = 1; # prevent multiple messages
Sleep (.5); # give time to bounce off bell
DamageThing(GetLocalPlayerThing(), GetHealth(GetLocalPlayerThing()) + 1, 1, GetSenderRef());
Print("you die");
}
return;
user0:
bellStatus=0; # bell is on ground floor. Message from bellmovecog.
return;
user1:
bellStatus=1; # bell has been moved up.
return;
end